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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise. Two of the latest listings suggest the company is exploring VR video codecs and file formats. See Also: Apple Adds VR Rendering Essentials to MacOS via Metal 2.

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Adobe To Launch AR Features ‘As Fast As We Can,’ Exec Says

VRScout

Between 360 video, virtual reality, and augmented reality, I think augmented reality has much bigger opportunities,” Asher said. ” Adobe unveiled its first foray into AR with a proof-of-concept Microsoft HoloLens app that overlays 3D data visualizations on products in a store. “It’s not as bulky.

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The VRScout Report – The Week in VR Review

VRScout

PlayStation looks to an arcade rollout, Shazam goes augmented, AMD wants to go wireless, HTC Viveport’s new subscription service, the investment & funding wrapup, and more… You can enjoy the full audio recording below: IT’S NOW WAY EASIER TO COMBINE 360 VIDEO AND ANIMATION. APPLE HIRES AUGMENTED REALITY EXPERT FROM NASA.

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VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

For instance, we use a slightly modified version of Microsoft guidelines for C# for the coding phase, and every code is reviewed during the pull request stage Try to ask for high standards from everyone. Unity XR was a much safer choice. Talking about coding, for instance, what people should do before coding?

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My predictions for virtual reality in 2021

The Ghost Howls

From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Yes, it’s a lot of time, but these are realistic projections.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. As we know, some of the big guys -- including Apple -- are really not far from market. Daniel: Totally, totally.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. As we know, some of the big guys -- including Apple -- are really not far from market. Daniel: Totally, totally.