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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR Between Realities podcast

Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based The Unity-based games reached a billion new devices since GDC 2016.

Unreal 100
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Chatting With The Recipient Of The SXSW 2019 ‘Best Interactive Experience’ Award

VRScout

Her first VR creation, Cardboard City , earned an award at the Samsung Gear Indie Milk VR contest in 2016. We’re working with Unity on this project. We’ve got these 3D pixels that the dancers are comprised of, and those are super fun to work with and throw into Unity and put these super amazing shaders on them. ”.

Unity 339
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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

I’ve not been able to test it in person, but looking around its users manual, the aGlass DK II seems quite easy to install and also easy to be used as a developer , thanks to its handy Unity and Unreal plugins. Will it be available also on Western websites like Amazon? Isn’t it a cool device? Yes, it is!

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

With HTC Vive the sensor window has been part of their design language since the first Vive SteamVR kit in 2016, this was continued with Vive Pro, Vive Trackers, and Vive Pro 2. For example, the calibration data of a single sensor is this one: model Points [ -0.00322245085, -0.0423639342, 0.110276416 ]. Image by Rob Cole).

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Unreal 60