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Disney Invests in VR Arcade The VOID, Epic Games in 2017 Accelerator

Road to VR

The Walt Disney Company has announced participants in its 2017 incubator Disney Accelerator , a program intended for early and venture-backed tech startups working in media and entertainment. Among the 11 picked for the company’s 2017 Accelerator is location-based VR arcade The Void and Unreal Engine creator Epic Games.

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The VR Society’s ‘On The Lot’ is Back—and Fully Augmented

VRScout

Last year, the inaugural VR On The Lot brought together major players from Hollywood, Silicon Valley, Europe, and China for a two-day exploration of the intersection between entertainment and technology. Roy Taylor , Corporate Vice President of Media & Entertainment at AMD Studios. Jerry Zucker , Director/Writer/Producer.

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Presence Capital Has Made 33 VR and AR Investments in Less Than 2 Years

UploadVR Between Realities podcast

While Facebook bought Oculus in 2014, Presence Capital contends that its was the first VC fund to focus on VR/AR. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Six of its investments are in game companies. “A Mahajan said the average investment size is around $200,000.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

“The Rift had just come out and there was also this craze with IRLShooter’s Patient Zero, which combined laser tag with real actors and a zombie storyline, and the idea was to put these two things together and create a new form of entertainment from scratch,” Ruse explained. This also opened the door for traditional VR investment.

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PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve. I returned to China from Silicon Valley in 2014 and have witnessed rapid changes in technology in Beijing and the rest of China. What is it?

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Jake Rowell: How The best VR Experience Came to Life

VRWorld

I would say my life changed in September 2014, when I saw a 3D printed Vive prototype from Valve, and started thinking what could be done when this product becomes a reality. For VR engines, we have CryEngine, Unity Engine and Unreal Engine. We considered using Unreal, but it was not a project goal.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. Their market caps over $3-billion right now. And I think they're doing a fantastic job at that. Are they on VR?

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