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Sony: PS4 Enters “final phase of life cycle,” Next PlayStation to Come in 3 Years

Road to VR

Sony’s PlayStation 4 is entering its ‘final phase’, according to a recent tweet by Wall Street Journal reporter Takashi Mochizuki, citing a talk with PlayStation Chief Tsuyoshi Kodera. Since PS4’s release in 2013, the console has sold more than 79 million units.

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Field in View: Microsoft And Sony Are Set To Battle For VR Dominance At E3 2017

UploadVR Between Realities podcast

While the company usually rules the headlines on the Monday morning of the biggest week in gaming, this year it’s putting itself even further ahead of Sony’s traditional Monday evening conference (assuming it takes place at that time again), airing on Sunday, June 11th, at 2:00 PM PDT. But Sony isn’t defenseless, however.

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The Best VR Headsets You Can Buy Right Now

VRScout

VR has come a long way since the launch of the Oculus DK1 in 2013. Meta’s incredible standalone VR headset has set the bar high for competing hardware manufacturers, offering players access to a massive catalog of AAA games and apps from some of the industry’s most sought-after developers. Valve Index.

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A decade later, this VR treadmill is finally ready to ship

TechCrunch VR

As free promotion for hardware startups go, one would be hard pressed to point to something better than a $175 million Spielberg film. “It Early versions of the Austin, Texas hardware startup’s product were on writer Ernest Cline’s radar well before the film’s pre-production began. It was actually Warner Bros.

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Epic Floated the Idea of Building a Launch Title for Sony’s Next VR Headset

Road to VR

Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. With the company’s next VR headset not expected to launch until at least 2022, it’s unclear if the Sony took up the offer.

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Nintendo Jumps into VR (Again) With Switch VR ‘Labo’ Kit Coming in April

Road to VR

The low resolution of the Switch’s display (1,280 × 720) means that the effective resolution could only be up to 640 × 720, which would be roughly equivalent to 2013’s Rift DK1 development kit, depending upon the field of view (which is currently unconfirmed).

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PSVR 2 is Missing a Critical Mass of Compelling Exclusives, But There’s No Telling When More Will Come

Road to VR

It’s been six months since Sony launched PlayStation VR 2, handily one of the best pieces of consumer VR hardware we’ve laid eyes on. While the headset is undeniably great, Sony’s content strategy hasn’t been. Like the original, PSVR 2 sports a unique selling proposition. Exclusives. There, I said it.

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