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Is 2022 the Year for Consumer AR Glasses?

ARPost

However, some of the most exciting trends are all around AR glasses. It’s been said before, but (probably) not by me: this could be the year that we see consumer AR glasses start to break into the mainstream. Google Glasses were the first arguably-AR glasses on the consumer market, coming out in 2013.

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Rumor: Apple Reportedly Partners With Valve to Develop AR Headset

Road to VR

Apple is developing an AR headset; so much is clear from its many AR-specific job listings and even its latest version of iOS, which includes a stereoscopic renderer. The questions of what, how, and when are all patently up in the air though, making any shred of evidence—or in this case, rumor—something to highlight.

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A brief history of VR and AR

TechCrunch VR

In a 2013 Time interview , he briefly — and modestly — spoke of The Sword of Damocles, noting, “The name virtual reality might be applied, but it didn’t come along until ten years later.” “You’ve seen some really compelling demos here,” Sergey Brin told the crowd. Glass was released for developers in February 2013 for $1,500.

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10 Recent VR and AR Investments You Should Know About

VRScout

Although we are undeniably in the early adoption stages, the latest numbers from the International Data Corp. project worldwide VR/AR industry revenues to be $162B by 2020. Investors are certainly chasing after that future revenue. In the first half of 2016, the VR/AR industry saw $1.3B HTC FUNDS STEEL WOOL, SOLO.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Then in 2012, the IKEA catalog app had AR in it. I think we were one of the first big companies in the world using marker based AR. And then the Apple guys came with a brilliant ARKit, and it worked beautifully. That's how we've done AR so far, when it comes to older things. So that didn't really fly. Martin: Okay.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Then in 2012, the IKEA catalog app had AR in it. I think we were one of the first big companies in the world using marker based AR. And then the Apple guys came with a brilliant ARKit, and it worked beautifully. That's how we've done AR so far, when it comes to older things. So that didn't really fly. Martin: Okay.

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The VRScout Report – Altspace Shuts Down & Disney Resorts Get The Void

VRScout

Featuring special guest Sophia Dominguez, co-founder of SVRF.com (the first search engine for immersive content), and creator of AllThingsVR , a weekly VR/AR newsletter. Founded all the way back in 2013 by Eric Romo, Altspace VR was a social world that broke new ground– allowing new and old friends to virtually congregate.