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Game Cooks Are Using Their Mobile Experience To Create ‘HOVR’ And Other VR Games

UploadVR Between Realities podcast

Since 2011, they’ve released over a dozen successful mobile games on iTunes and Google Play, but HOVR for Gear VR is their first foray into virtual reality. You are one of a group of international hackers competing to decipher “The Serve” – the enemy’s mind-control tool. HOVR is now available on the Samsung Gear VR.

Gaming 100
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Game Cooks Are Using Their Mobile Experience To Create ‘HOVR’ And Other VR Games

UploadVR Between Realities podcast

Since 2011 they’ve released over a dozen successful mobile games on iTunes and Google Play, but HOVR for Gear VR is their first foray into virtual reality. You are one of a group of international hackers competing to decipher “The Serve” – the enemy’s mind-control tool. HOVR is now available on the Samsung Gear VR for free.

Gaming 100
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Coachella: How the Music Festival Magnate Utilizes Virtual Reality

VeeR VR

The main stages are the: Coachella Stage, Outdoor Theatre, Gobi Tent, Mojave Tent, and Sahara Tent; a smaller Oasis Dome was used in 2006 and 2011, while a new Yuma stage was introduced in 2013 and a Sonora stage in 2017. Coachella's genres and line-up. They've produced VR experiences for Imagine Dragons and Lady Antebellum.

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The VRScout Report – The Week in VR Review

VRScout

A Bluetooth-enabled controller is what sets the Daydream HMD apart from other current smartphone-powered VR headsets (the Samsung Gear VR is really the only true competitor in this quality tier, distinctly above a Cardboard-style headset). APPLE’S 2011 AUGMENTED REALITY PATENT FINALLY MADE PUBLIC. Not only did Snap, Inc.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. The Holodeck Year 2: Growing the VR Ecosystem in 2017. Room 2005, West Hall.

Unreal 100
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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

And I think you’re right, in the last few years, we’ve seen significant maturity of both the products, whether it’s smart glasses or tools that are available, not just on glasses, but also on mobile devices. So that was kind of a very slow process leading us to where we are today. Alan: [chuckles] I agree. Ori: To do a lot.

AR 78
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Venture Capitalists Contemplate How Much Exuberance Is Good for VR Investing

UploadVR Between Realities podcast

in the summer of 2011 we reached 100 million smartphone users. By the end of 2011 the freemium money exceeded premium money. We’re also looking at things like content production, content tools. But with Daydream and Samsung and other devices coming next year, we should see significant mobile installed base growth.

Strategy 100