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Sinespace Aims to Become the Second Life of VR

VRScout

Multiple experiences are currently fighting for the position of top dog in the hopes of cementing itself as THE virtual world where users could meet and interact as entirely new people. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence.

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Editorial: The Importance of Discoverability in the Metaverse

Ryan Schultz

People whose introduction to the concept of the metaverse started with VRChat, Horizon Worlds, and other social VR platforms may question why I choose to write so often and so fondly about Second Life, a virtual world which was launched in 2003, well before the advent of consumer-grade virtual reality headsets.

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A reminder that you can unplug from VR at any time

Immersive Authority

Here’s an example of a Russian guy trying out the roller-coaster experience on an Oculus Rift. I’ve seen tv series and movies from the 70’s where people immerse themselves into virtual worlds and cannot escape unless they achieve a specific goal.

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Users, land up this month on OpenSim grids

Hypergrid Business

The next largest gainer was Atek Grid with 677 new regions, Virtual Worlds Grid with 647, and OSgrid with 519. OpenSim is a free, open source virtual world platform that’s compatible with the Oculus Rift. It works on Windows 2K, 2003, XP, Vista, 7, and 8, said LSL Editor developer Frank Rulof.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. His lab was even visited by Zuckerberg before he decided to acquire Oculus. How difficult is training 1 million people?

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How Hollywood Has Predicted VR in Movies

VRScout

Traditionally based off of technological developments happening in the real world, some of the first movies with VR technology started coming out in the early 80’s when advancements in computer technology allowed research to begin on more affordable VR. The Matrix Trilogy (1999-2003). Spy Kids 3-D: Game Over (2003).