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2019 AR Funding Exceeds $1.3 Billion

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. This is a common data point measured by investment banks, research firms and VCs.

AR 195
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Where Are We in AR’s Lifecycle?

AR Insider

For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. 2002, A Spatial Analogy. The previous hockey-stick growth charts give way to slower, but more reliable, industry revenue projections. AR has seen its ups and downs. What makes us say that?

Google 195
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ARtillery Briefs: 3 Spatial Predictions for 2020

AR Insider

But deviating from industry rumors, we don’t believe they’ll arrive in 2020. The underlying tech just isn’t there yet to meet Apple’s industrial design standards. Think of it like the circa 2002 period after the dot-com bubble burst, when things started to move slowly towards measured growth.

Wearables 290
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Augmented Reality May Be The Future, But It Still Has Major Limitations

UploadVR Between Realities podcast

Our panelists included John Hanke, CEO of Niantic Labs and co-creator of Pokémon Go; Ralph Osterhout, CEO of Osterhout Design Group, maker of augmented reality glasses; and John Underkoffler, CEO of Oblong Industries, maker of the Mezzanine collaboration software and science advisor for the film Minority Report.

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2020: The Year of AR and VR for Education and Training

EON Reality

I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002. In my time with the Kentucky Community and Technical College System, I was first introduced to the concept of using virtual reality (3D stereographic presentation), as a means to change and improve the teaching and learning process.

Education 153
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Top 10 Sci-Fi Books on Augmented Reality and Virtual Reality

ARVR

Jules Verne The echoAR team isn’t comprised of just AR/VR industry experts and enthusiasts but also bookworms! Neuromancer , by William Gibson (1984) “Case was the sharpest data-thief in the matrix?—?until Machine Learning Concepts Every Data Scientist Should Know 2. Trending AI Articles: 1. Feed , by M.T.

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The Curious Relationship Between DVDs and VR

VR Playhouse

Whereas in other industries, you’re confident you’re making a difference, technology is always a bit of a toss up. But on that seventh day, I start to wonder if we as an industry aren’t just throwing billions of dollars at proverbial fidget spinners. In 2002 alone, 17.6 As I said, terrifying. It’s the future,” they say. “An