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The XR Week Peek (2022.03.28): GDC, GTC, Snap’s acquisition of NextMind, and more!

The Ghost Howls

You know well that I’ve been at SXSW , but, shame on me, I haven’t stayed a few days more to attend the Game Developers Conference in San Francisco. The employees of NextMind will keep working on BCIs, as part of the R&D of Snap, to evaluate the integration of NextMind technology inside future Snap products.

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XRDC Interviews AR and VR Industry Experts in Healthcare Report

ARPost

Are you attending XRDC’s AR and VR conference in San Francisco on October 14-15? This year, new standalone headsets from Oculus and Vive debuted. Technology improves over time. XRDC is an AR and VR conference that will be held in San Francisco’s Fort Mason Festival Pavilion on October 14-15.

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SIGGRAPH 2019 Conference Will Feature Four World-Premiere VR/AR Experiences

VRScout

Magic Leap, Disney, and Epic Games are bringing their A-game to the annual tech conference. Among these 48 offerings are four never-before-seen projects from some of the prominent names in entertainment and immersive technology. It leverages eye-tracking technology, transforming blinks into cinematic cuts.

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Is Varjo’s Human Eye Technology a Breakthrough VR Technology?

VRWorld

While I am an enthusiast for VR and all associated technologies, one major issue that’s really breaking my immersion into different VR environments is – resolution. More sharp eyed readers of this post can see the pixel grid on both HTC Vive and Oculus Rift headsets, and this is where Varjo hopes to make the difference.

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The XR Week Peek (2020.02.17): Half-Life Alyx will launch on March, 23rd, MWC has been canceled and much more!

The Ghost Howls

Magic Leap plans dev days and dev programs. We all know that Magic Leap is in big trouble, and it seems that one of the paths it is trying to follow to exit the quicksands is trying to get more developers onboard. More info (Use Google Translate). Are we at an inflection point for VR? Watch the unboxing of nreal light.

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Fable Studio Pivoting to “Virtual Beings,” Building Stories Around Persistent AI-powered Characters

Road to VR

Fable, founded by former Oculus Story Studio alumni, today announced a distinct pivot in their focus, moving from an immersive storytelling studio to a “virtual beings” company which plans to build persistent, AI-powered, characters which can interact naturally with viewers. “Lucy is always Lucy if she’s in AR or VR.

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What it’s like to View XR Through Varjo, the World’s First Human-Eye Resolution Headset

VRScout

Last Monday, I walked three blocks uphill on Mason St in San Francisco to the Fairmont Hotel to demo a stealth product that had been touted to me as one of the biggest advancements in XR tech this side of Magic Leap. Comparison shot of Varjo Bionic display and Oculus Rift display. Varjo solves this problem.