article thumbnail

Building Blocks: A Deep Dive Into Leap Motion Interactive Design

Leapmotion

Instead, we’re trained by our physical experiences and culture to have triggered responses based on our expectations. Leap Motion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. In the world of design, intuition is a dangerous word. Core Orion Interactions.

article thumbnail

Designing Cat Explorer

Leapmotion

But it also serves as a proof of concept for intuitive interaction in training, education, visualisation and entertainment. Fun and slightly twisted, Cat Explorer is also a proof of concept for intuitive interaction in training, education, visualization and entertainment. This is the core of our mission at Leap Motion.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that Leap Motion told me about ). Nreal Light is on sale in Germany. In the end, the Chinese company Nreal has kept its word.

Sony 410
article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. So they wouldn’t know how to use controllers.

article thumbnail

How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

the ones from Leap Motion). If you dig into Oculus code, you discover that this tool is basically a sphere that follows the tip of one finger (the Index finger, in this case) and that interacts with Interactable elements by contact (other tools can interact by distance using ray casting). Double click on the Cube.cs

article thumbnail

Going (Literally) Hands-on With Manus Prime Haptic Gloves

Peter Graham

In today’s smartphone world the open tipped glove is essential and proved very useful even for the relatively short demo. It did the job of demoing how Manus Prime Haptic could be used for training to build products but there was no wow factor. On a quick side note, notice the open fingertips?

Haptic 74
article thumbnail

Weightless Remastered: Building with the Interaction Engine

Leapmotion

Following up on last week’s release of the Leap Motion Interaction Engine , I’m excited to share Weightless: Remastered , a major update to my project that won second place in the first-ever 3D Jam. Plus, some tips around visual feedback for weightless locomotion, and designing virtual objects that look “grabbable.”.