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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that Leap Motion told me about ). Learn more (XR Collaboration) Learn more (Unity College). News worth a mention.

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The Importance of Hand Tracking UX Design

The Ghost Howls

Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. How to Set Up Hand Tracking in Unity 3D.

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Designing Cat Explorer

Leapmotion

But it also serves as a proof of concept for intuitive interaction in training, education, visualisation and entertainment. Fun and slightly twisted, Cat Explorer is also a proof of concept for intuitive interaction in training, education, visualization and entertainment. This is the core of our mission at Leap Motion.

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Building Graffiti 3D: A Journey through Space and Design

Leapmotion

It looked good on paper, but once I started working with it, I quickly realized that most of my time would be spent just trying to get the device to properly communicate with Unity and pair with the OS rather than having fun making stuff. So I switched to the Leap Motion Controller and quickly got my hands in my application.

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Weightless Remastered: Building with the Interaction Engine

Leapmotion

Following up on last week’s release of the Leap Motion Interaction Engine , I’m excited to share Weightless: Remastered , a major update to my project that won second place in the first-ever 3D Jam. Plus, some tips around visual feedback for weightless locomotion, and designing virtual objects that look “grabbable.”.

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CAD Experiment: Disassemble a Spherical Robot in VR

Leapmotion

I got my Leap Motion Controller at the start of 2014, and quickly went about making demos. Aside from this, my major work with Leap Motion is my game Robot Chess , a relatively simple game which allows you to use your hands to pick up and move around chess pieces as you play against a robotic AI opponent.