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NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?

ARPost

Same goes for gesture control, it is basically used for video game industry only. Yes, there is Microsoft Hololens that allows its users to click and open the menu using a hand, but far more expected is the integration of one of the Leap Motion or ManoMotion (or any other) solutions with the mass-produced products.

AR 247
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WCVRI Day 1: Hands-on RealMax AR glasses and Droolon F1 eye tracking!

The Ghost Howls

I’m here to attend the WCVRI , a very big event about Virtual Reality in China, where I am exhibiting HitMotion: Reloaded , the mixed reality fitness game of my agency New Technology Walkers ( contact us if you need some VR development!). This signs seems to say: 2019 World Conference on NO VR INDUSTRY. I liked it a lot.

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Varjo XR-4 hands-on preview: high resolution and raytracing are an explosive mix in VR

The Ghost Howls

Unrelated to my demos with the XR-4, I have also tried a demo with a previous Varjo headset and a plane simulation machine together with Microsoft Flight Simulator. To work, it requires a login: at least once every 48 hours, the headset should be connected to the network (via its computer) and communicate the login.

Razer 447
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CityXR: A Vision For Augmented Cities In The Shadow Of Hyper-Reality

Upload VR

Back in 2016, designer and filmmaker Keiichi Matsuda released Hyper-Reality, a concept film that imagined an augmented reality future where physical and virtual realities have merged, resulting in a "city saturated in media." And that's great.

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The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

Thanks to BCI, we could have a virtual reality that goes beyond physical reality. Canon has just announced the launch in Japan of MREAL S1 , its latest mixed reality headset for the industry. This new runtime improves a lot the accuracy of hand tracking on Windows PCs, even with the old Leap Motion Controller.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. You’ve written countless articles on virtual and augmented reality. Alan picks Dean’s brain for a few such scoops.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. You’ve written countless articles on virtual and augmented reality. Alan picks Dean’s brain for a few such scoops.