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Sandbox VR and Netflix Preparing Squid Game VR Experience

ARPost

Squid Game Becomes a Top Location-Based Virtual Reality Experience Sandbox VR focuses on building location-based immersive experiences using VR technology. See Also: Sandbox VR Fuses Virtual Reality and In-Person Experiences These are some of the reasons why Netflix chose Sandbox VR to develop the Squid Game VR experience.

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Network Rail’s XR Training Pilot Reaches 1,000 UK Students

XR Today - Virtual Reality

Merry also added: The use of virtual reality is a new and different way to show young people the real-life dangers and potential consequences of trespassing. As industrial XR solutions also find success as training and learning tools, XR’s tentpole appears to be driving the industry forward.

Training 261
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2020: The Year of AR and VR for Education and Training

EON Reality

Going forward, 2020 will present a line of demarcation between past and future digital learning experiences, prompting a “Visual Revolution” driven by 5G, artificial intelligence, augmented reality, virtual reality, and other emerging visual technologies and experiences. What is different now than in the past?

Education 153
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NextVR Raises $80 Million with an Eye on International Expansion

Road to VR

Participating in the Series B investment is CITIC Guoan Information Industry Co Ltd, NetEase, CMC Holdings, SoftBank Corp., Participating in the Series B investment is CITIC Guoan Information Industry Co Ltd, NetEase, CMC Holdings, SoftBank Corp., See Also: Live Boxing Match Shows Us the Sweet Spot for Virtual Reality Broadcasting.

Kentucky 100
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Funding Roundup: NextVR Raises $80M Series B, Owlchemy Labs.

AllThingsVR

NextVR has raised $80 million in Series B funding to expand its platform that has broadcast events, including a Coldplay concert, presidential debates and the Kentucky Derby, in virtual reality. Citic Guoan Information Industry Co., Investors include China Assets Holdings Ltd., CMC Holdings Ltd. NetEase Inc.,

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Facebook Acquires FacioMetrics To Add ‘Fun Effects’ To Photos and Videos

UploadVR Between Realities podcast

Users of FacioMetrics’ technology span the academic and tech industry worlds and include Lightricks, Anki, Meograph, University of Kentucky, Carnegie Mellon University, Massachusetts Institute of Technology (MIT), and a “leading social networking company” — perhaps Facebook?

Video 100
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Over 20 Use Cases of Smart Glasses, VR Headsets, and Smartwatches at Airports

EnterpriseWear

Capacity issues have led to a multibillion-dollar infrastructure crisis in the airport industry, not to mention low customer expectations on the part of airlines and airline passengers (airports’ two main customers). Cincinnati / Northern Kentucky Airport (CVG), which sees 6.7 In 2017, more than double that number – 79.8