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Circuit Stream: XR Learning Hub for AR/VR Developers and Designers

ARPost

Job roles are opening up, and the youth and adults alike are becoming more and more interested in the immersive world that AR/VR brings. Immersive technology has yet to hit the mainstream market, but investments in the broad XR industry are already predicted to exceed a market value of $250 billion by 2028.

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Building immersive experiences with Microsoft Mesh

XROM

In Microsoft Mesh, the immersive content you create is experienced by users on a desktop PC or in VR. The toolkit supports Unity so you can build environments in a familiar way and leverage existing scenes and assets to build experiences in Mesh. What can I expect from Mesh?

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The Media and Entertainment Metaverse: What to Expect

XR Today - Virtual Reality

Today’s companies now build immersive tech solutions at scale to facilitate the future of XR socialising. These experiences will no longer function like webinars or VR apps, but will converge virtual spaces with interoperable, engaging content. One of the strongest verticals for entertainment and media metaverses is gaming.

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VIVE Announces Live VR News Streams Instead of GDC Panels

ARPost

While we can’t connect with you in person, we’ve got a full slate of live webinars coming in the next few weeks based on our GDC Developer Day Summit sessions.”. The talk will cover how and why to roll out hand tracking affordances with Unity. Those VR news live sessions will be live-streamed at 10 a.m.

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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

I also doubt that a startup can carry many innovations, given the high costs of R&D in immersive technologies, but I would be happy to be surprised! This gives you the dimension of what AAA studios think about immersive realities… and having talked with Ubisoft, some months ago, I can confirm that this is exactly their vision.

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

Main points of the webinar The National Education Association of the United States conducted a study about the different learning retention rates depending on the most common learning methods available today. It can be easily explained by data from a case study made by Innoactive , Unity , and Volkswagen.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Many users who were completely new to VR were so immersed that they achieved a level of presence that made a few of them place both controllers in one hand and with a bare hand they would try to reach out to interact with the virtual objects,” said Laverde. I’m really excited about this webinar series,” said Laverde. “