Microsoft Partners With Unity On HoloLens 2 Development Edition

VRScout

The developer-focused release includes $500 in free Azure credits, 3-month free trials of Unity Pro. The Microsoft HoloLens 2 Developer Edition will include the latest HoloLens headset alongside $500 in free Azure credits plus a three-month trial of both Unity Pro and PiXYZ plugin.

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HoloLens 2 Development Edition Includes Three Free Months Of Unity Pro

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Along with the Development Edition buyers will receive $500 in free Azure credits and a three month trial for both Unity Pro and the PiXYZ Plugin for transferring CAD files. The addition of Unity Pro and the PiXYZ Plugin makes it easy to import 3D design data in minutes rather than hours.”

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NVIDIA Has Built VRWorks Into Unity, Builds Available Now

Road to VR

NVIDIA is offering early access to a version of Unity with the company’s VRWorks features integrated into the engine for enhanced VR performance. At GDC 2016, Unity announced they would be adding support for VRWorks , Nvidia’s SDK for optimisation of VR using the company’s GPUs.

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Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance

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Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. “We think that immersive technologies like VR and AR represent the next computing platform,” Parisi told the crowd at Unite. Unity Engine VR Industry News tony parisi unity

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Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

Road to VR

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months.

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Unity Reveals New VR Tools and Google Daydream Support

VRScout

During the first-day of the Unite 2016 conference in Los Angeles Tuesday, Unity Technologies unveiled a number of new updates and features to help support VR and AR creators around the world developing interactive 3D, VR and AR experiences. News EditorVR Google Daydream UniteLA Unity

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Unity Vision VR/AR Summit 2017: Courtside for the Convergence of Realities

VRScout

When it comes to changing the game for XR, Unity Technologies just can’t stop. Vision Summit 2017— Unity’s VR/AR-centric industry conference held this Monday and Tuesday at the Loews Hotel in Hollywood—doubled down on this push in a dramatic way. “We Google Tango with Unity.

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VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta.

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DearVR Audio Engine Is A Unity Asset To Make VR Sound Better

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Built for Unity, dearVR comes with a collection of features that come at a price but will help get the work done. When it comes to virtual reality, audio is a pivotal element when discussing immersion. The dearVR engine is currently available in the Unity asset store for $95.

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GDC 2017: Google Daydream Support Coming To Unity On March 31st

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At GDC 2017, Unity held a keynote discussing their impact on the gaming industry, future updates to the engine, and much more. The Unity engine and titular company have been very accommodating when it comes to VR development, having added a feature that even allows developers to work within VR and provided the framework that makes it easier to develop for VR in general. Unity 5.6 Tagged with: 2017 , cardboard , GDC , Google Dardream , OpenXR , unity , Vulkan API.

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WorldViz Laughs Off Room-Scale VR, Introduces ‘Warehouse-Scale’ for Unreal & Unity

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Room-Scale tracking is currently the pinnacle of immersive VR, but why stop at your living room? That’s what WorldViz is asking today as it introduces Unity and Unreal Engine support for its self-labelled ‘Warehouse-Scale’ VR technology. hardware PPT system Unity 5.

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Valve Launches Free Steam Audio SDK Beta to Give VR Apps Immersive 3D Sound

Road to VR

” The company has launched a beta of the SDK today supporting Unity, and support for Unreal Engine is on the way. Realistic sound is an important but often underappreciated aspect of the immersion equation in VR.

Indie Project ‘Tinker Pilot’ Aims for Deep Immersion with Highly Customizable VR Cockpits

Road to VR

They’re also building a Unity software tool dubbed ‘TinkerCore VR System’ that they say can be used to turn “any Unity experience into an immersive 1:1 VR experience.”

Start Working In VR and AR With These Unity and Udacity Degree Programs

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By participating in these two cutting-edge programs, students are educated on the fundamentals of designing and engineering captivating immersive experiences using the power of Unity on the Udacity online learning platform. .

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Unity Announces Release Date for 5.6 and 2017 Beta at GDC

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Unity Technologies presented their Special Keynote at GDC 2017 in San Francisco on February 28, announcing the release date of Unity 5.6 alongside a bulletin of other updates, including a glimpse of Unity 2017. Unity 5.6. Unity 5.6

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SIGGRAPH 2018 Expands Its VR Showcase With New ‘Immersive Pavilion’ In Vancouver

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In line with this year’s explosion of talent in virtual and augmented reality, SIGGRAPH 2018 has chosen to expand its focus on VR, AR, and MR by introducing the Immersive Pavilion. Why are we unveiling the Immersive Pavilion in Vancouver?”

Unity Native Support for Google Daydream VR Coming in Summer, Plugin Out Now

Road to VR

Google have announced that developers itching to get started on building Android VR games using the Unity game engine can do so right now using a Daydream plugin. Initially, Unity support for Daydream will be available via a plugin, with native support arriving some time in the Summer.

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On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Unity’s Tony Parisi weighs in on how we might come to find it. Today we hear from Tony Parisi, Head of VR & AR at Unity. He is currently Head of VR and AR at Unity Technologies, where he oversees the company’s strategy for virtual and augmented reality.

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Prologue Immersive Introduces Spatialand VR Interface

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This year, Prologue Immersive has done just that — they have actualized an elegant, fully functional VR interface. A beautiful new design ecosystem; Spatialand is a revolutionary VR platform and toolset for enterprise, brands and consumers to create immersive content destinations. Unity’s Carte Blanche is imagined as a card-based system of organization, but this intuitive interface is still on the drawing board. So what’s next for Prologue Immersive?

Unity Is Creating VR Ads For A New Film In The Saw Horror Franchise

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In addition to several tie-in VR experiences we’ve seen, the dawn of immersive VR ads are now a thing as well. Today, we’ve learned that Lionsgate is embracing that concept by partnering with Unity to promote a new entry in the Saw horror franchise. The Jigsaw VR ad experience, releasing before the film, will be in the form of a “Virtual Room” which is a new tool Unity wants to use to showcase VR’s growing potential for advertising.

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Unity used to create Ghostbusters VR experience

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Press release: THE VOID Launches Ghostbusters: Dimension, an Immersive Hyper-Reality Experience Powered by Unity Technologies 3D engine at Madame Tussauds New York New York City, NY & San Francisco, CA—Unity, the largest global development... Briefs VR & AR The Void Unity

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Bristol’s Upcoming Immersive Showcase to Display VR Prototype’s From Triangular Pixels & Anagram

Peter Graham

Next week in Bristol, UK, the South West Creative Technology Network Immersion Showcase (SWCTN) will bring together eight tech pioneers to display the future of immersive technology. Starting with the Realtime Stagemaker Toolkit, a Unity plug-in, the software allows for the real-time manipulation of assets by the entire team. “Immersion is a slippery process. The SWCTN Immersive Showcase takes place on 12th July 2019, at the Watershed in Bristol.

GDC 2017: OTOY Is Bringing Mixed Reality Light Field Streaming To Unity

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When we last heard from OTOY , the company revealed it was bringing light field baking and more to its Unity integration. On display at Unity’s booth is the first light field video created in OTOY’s Octane renderer using the engine.

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NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Road to VR

Positional audio for VR experiences—where noises sound as if they are coming from the correct direction—has long been understood as an important part of making VR immersive. But knowing which direction sounds are coming from is only one part of the immersive audio equation.

Google releases new SDK for immersive audio

VRWorld

In an effort to assist developers in creating more immersive audio experiences in AR/VR environments, Google has today released a new spatial audio SDK called Resonance Audio. Integrations span Android, iOS, Windows, MacOS and Linux and include Unity, Unreal Engine, FMOD, and Wwise.

Tactical Haptics Deep Immersion VR Controllers Likely Releasing In 2018

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The focus lately has been getting both controllers ready to go and perfecting Unity and Unreal Engine integrations. The first time I tried a Tactical Haptics virtual reality controller was at GDC 2016. I wasn’t expecting much.

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Microsoft Shows Windows in VR, Gives Acer VR Headset to Vision Summit Audience

Road to VR

Brandon Bray, Principal Program Manager at Microsoft, took the stage at Unity’s Vision VR/AR Summit 2017 to show a little more of what Microsoft has planned for the VR side of things when the first Windows Holographic headsets come later this year. image courtesy Unity Technologies.

This Interactive & Immersive Graphic Novel is Built From the Ground Up for VR

Road to VR

Available for free on the Oculus store , Nanite Fulcrum presents viewers with a series of traditional comic pages to turn; the viewer is immersed in a fitting location for the tone of the story, which slowly fills with 3D ‘collectables’ to pick up and observe as the story progresses.

‘Vivepaper’ Is HTC’s Immersive Reading Experience That Mixes AR With VR

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It includes both a Unity plug-in and a dedicated editor that the company says doesn’t require any programming experience. Based on our recent talk with VP of content, Joel Breton, HTC has plenty of experiences in the works for its Vive VR headset across a wide range of categories.

#706: Unity’s Tony Parisi on Phone-Based AR Ads: Can Bootstrap the Immersive Industry?

Voices of VR

Immersive advertising campaigns on phone-based AR platforms like AR Kit and AR Core are currently subsidizing a lot of development within the larger XR ecosystem. Podcast Archive

OSSIC CEO on Why the Future of Music is Immersive & Interactive

Road to VR

OSSIC debuted their latest OSSIC X headphone prototype at CES this year with one of the best immersive audio demos that I’ve heard yet. OSSIC produced an interactive audio demo using Unity that is able to produce audio in the near-field of less than 1 meter distance.

Google’s ‘Expeditions’ Initiative is Leading Innovation in the Future of Immersive Education

Road to VR

Google’s overarching mission is to organize all of the world’s information, and so it’s a natural fit for the company to be one of the leading innovators for using VR for immersive education.

Become the Virus in Zero Days VR: A Revolutionary Immersive Documentary

VRScout

Through the process of creating Zero Days , we refined our Unity plugin and created a lot of awesome effects—all that work that we did together will be rolled into the project and be released to the community of DepthKit users who are currently in beta.”.

Ragnarok VR is an Immersive Remake of the Biggest MMO You’ve Never Heard Of

Road to VR

This is Ragnarok VR , a virtual reality remake of an early and hugely popular Korean MMO, which takes the original’s 3D assets and recreates the fantasy world in immersive 3D for a dose of immersive nostalgia, for those that have heard of it.

Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Road to VR

With integrations in the works for both Unity and Unreal Engine, Lytro’s goal is to make it easy for their customers to leverage the advantages of light-fields without giving up the advantages that come with real-time rendered content—namely, interactivity.

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