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Siemens Invests €1bn in Erlangen Industrial Metaverse Hub

XR Today - Mixed Reality tag

Furthermore, Siemens’ partnerships with computing giants NVIDIA and Unity have strengthened its collaboration on industrial metaverse technologies. Finally, Siemens efforts to engage enterprises have also involved boosting Freyr’s battery production plant in Norway.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. ” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work.

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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. A doctor has created the website VR Therapists to connect patients with psychologists offering immersive VR therapeutics. HoloLens 2 availability has been expanded to 15 new regions : Italy (YESSS!),

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The Virtual Arena: Educators Learn Their VR

Peter Graham

Out-of-Home entertainment, and Immersive Technology industry specialist Kevin Williams reports in his latest Virtual Arena column on the further growth in recognition that virtual reality VR is receiving from the Enterprise sector. Image credit: KWP.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Following my article on the Tundra SteamVR HDK published by Skarredghost earlier this year, I embarked on the development of a new motion controller by launching start-up Immersion Mechanics. The name was of course inspired by “The Unity Cube” application (Image by Rob Cole). The Guncube. Image provided by Rob Cole).

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

I think we built a reputation in the immersive technology space. We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Where was that, Julie?

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

I think we built a reputation in the immersive technology space. We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Where was that, Julie?