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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. An iteration of Unreal Engine (Unreal Engine 5) is already being used to develop applications for a range of VR devices.

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motion capture solution. This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch. billion gamers through its games and technology, such as the wearable AXIS. .

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

Meta Oculus and Aptiv. Turning to the Leadership Network, and leveraging the power of Oculus for Business, Aptiv achieved phenomenal results. With the Oculus Quest headset, Aptiv has been able to reduce in-person training times significantly, with most courses now only taking between 4 hours and 2 days. HTC Vive and Penn State.

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Top XR Vendors Majoring in Gaming for 2022

XR Today - Mixed Reality tag

What’s more, the company is also responsible for one of the most powerful and affordable VR headsets available – the Oculus Quest. Responsible for some of the most impressive MR and VR headsets on the market, HTC VIVE could be a phenomenal partner for any company in the gaming landscape.

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How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

ARVR

FB) Facebook is the owners of Oculus Quest , the current gold standard when it comes to VR headsets. In addition to releasing Oculus Quest 2, Facebook spent $150 million on content for the device (to bring you VR games from brands like Assassin’s Creed, Splinter Cell, Star Wars, Jurassic World, and Medal of Honor).

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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR. HOLLYWOOD LOVES HENRY.