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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. Meta already does that with some features (e.g.

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XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leap motion v2 sensor.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Concept picture of SenseGlove used in industrial settings for VR training. It has not been thought for games, but more for enterprise uses like training. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system. I have to say that to be a devkit, the packaging is very good.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, Leap Motion, and ManusVR gloves.).

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What Makes a Spoon a Spoon? Form and Function in VR Industrial Design

Leapmotion

Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. In a way, we define a spoon by its ability to fulfill a function – a handheld tool for scooping and stirring. Leap Motion’s Interaction Engine allows human hands to grab virtual objects like physical objects.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

They found medical companies that were more interested in how precise those hand controllers could be, so they started doing demos, like a virtual catheter insertion and other kinds of medical training demos. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

They found medical companies that were more interested in how precise those hand controllers could be, so they started doing demos, like a virtual catheter insertion and other kinds of medical training demos. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo.