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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

Leia Inc makes a “lightfield experience platform” – a 2D device that displays 3D content through head tracking. The scenes of the play were built in different virtual worlds, and cast members often ad-libbed their way through little glitches that made it all the more enjoyable. It needs to be forgettable.”.

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HelloVR bringing MetaWorld social VR experience to Vive, Oculus, & PlayStationVR

Cats and VR

Creating a social VR experience poses new challenges like head tracking on a massive scale, and networked physics so people can realistically interact in a persistent shared space. And if you make a change to any part of the world, that change persists and can be experienced by everyone else who visits.

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Hands-on: The New and Improved StarVR Prototype Will Give You Field-of-View Envy

Road to VR

The 210 degree field of view is an eye opener in the virtual world and makes other headsets feel like binoculars. Starbreeze has removed the bulkier strut mount from the older version and replaced it with flexible straps like those seen on the HTC Vive. No one is arguing that a wider field of view isn’t better.

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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

They also say that the user’s gaze can be used to make UI selections, target enemies, create depth of field, or trigger context-sensitive events that only happen when the user is looking in a certain location within the virtual world. Tracking: Head Tracking. Eye Tracking. Rotational. Positional.

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VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. Have fun and keep on rocking in the virtual world!

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‘Pluto’ Turns Any VR App Into A Social Experience

UploadVR Between Realities podcast

With the release of the Oculus Touch controllers , both of the major headsets — Oculus Rift and HTC Vive — have motion tracked controllers and roomscale capabilities. Head-tracking is one thing, but moving my hands around while inside VR, evoking that sense of body language, is a magical thing.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS. Instead, the head tracking data are routed to a GPU stage that appears after rendering is complete. The GDDR5X memory in the 1080 provides 1.7x

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