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How Is Virtual Reality in Online Education Used?

ARVR

A massive surge of online education and EdTech is taking place, and Virtual Reality (VR) is one of the technologies at the forefront of this movement. hardware and software. Examples of the former include Oculus Rift and Valve Index , while the latter include Gear VR and Google Cardboard. Let’s go over some examples: 1.

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The VRScout Report – The Week in VR Review

VRScout

Samsung solidified its commitment to the virtual reality space with some big announcements that essentially add up to an end-to-end consumer VR solution. Samsung VR is now somewhat similar to the App Store or Google Play store in that it’s where you can find the latest content for virtual reality products.

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The “War of Words” Taking Place in XR Technology

ARPost

I’ve been fortunate enough to attend a number of seminars, and of course I go in there with a notebook. However, while this article was being put together, social media giant and Oculus owner, Facebook, published a whitepaper titled “ Communicating about Privacy: Towards People-Centered and Accountable Design.”.

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Exclusive: First-Ever Impact Reality Summit Announces 2020 Lineup

VRScout

Some of the biggest names in social impact will be in attendance, including: Participant Media, Conservation International, the Rainforest Alliance, Connect for Climate/World Bank, and the Milken Institute, as well as tech companies like Google, Microsoft, and Oculus. The Art of XR Fundraising : This seminar with Kaleidoscope’s René J.

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VR Experiences Designed for VIVEPORT with Bjorn Book-Larsson

ARPost

This is the GDC Replacement Seminar that we’re holding. Thanks to coronavirus we obviously can’t meet at GDC as we usually would every year,” Bjorn Book-Larsson, President of VIVEPORT, said introducing the seminar. “So However, users can also use VIVEPORT with PC based, and even Oculus headsets via transfer cables.

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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

So this year, for example, the hardware, software and third party content creators to XR have seen much stronger growth in the enterprise side of that business, compared to growth in the consumer sector over the past 12 months. So we’ve got an update from HTC and Oculus on what’s the state of the hardware.

Survey 78
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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

So this year, for example, the hardware, software and third party content creators to XR have seen much stronger growth in the enterprise side of that business, compared to growth in the consumer sector over the past 12 months. So we’ve got an update from HTC and Oculus on what’s the state of the hardware.

Survey 60