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Introducing Holography as the Next Tech Milestone in Perfecting AR Glasses

ARPost

AR glasses could deliver an even more realistic and interactive experience with the aid of holography. This is the main theme of a recently published whitepaper “Holography: The Future of Augmented Reality Wearables” by a company specializing in computer-generated holography. What Exactly Is Holography? These are: 1.

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A Demo and Fresh Look at Campfire

ARPost

For the last few years, Campfire 3D has been expanding the world of “holographic collaboration” with a custom headset and base station as well as software that works in headset-based mixed reality and virtual reality, mobile-based augmented reality, and now on desktop 3D.

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HoloLens Optics Chief Joins Google Amid Reported Push for Upcoming Google AR Headset

Road to VR

At Microsoft, Kress continued his work—principally focused on micro-optics, wafer scale optics, holography and nanophotonics—as partner optical architect on the HoloLens team, overseeing the release of both HoloLens and HoloLens 2. And there’s no doubts about it: Kress says he’s focusing on creating consumer AR hardware at Google.

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Can VividQ Unlock Holographic AR?

ARVR

And though the spotlight tends to shine brightest on user-facing parts of that stack like hardware and apps, the heavy lifting is done behind the scenes by enabling tech. Based on deep academic pedigree and its go-to-market thesis, VividQ has planted its flag in the elusive art of holography for AR glasses and other touchpoints.

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New Waveguide Tech From VividQ and Dispelix Promises New Era in AR

ARPost

See Also: Introducing Holography as the Next Tech Milestone in Perfecting AR Glasses. The physical device is designed to work with VividQ’s software, compatible with major game engines including Unity and Unreal Engine. Waiting for the hardware to improve is a classic mass adoption trope, particularly in the consumer space.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. And they’ll be powered by new GPUs and graphics software that will be almost unrecognizably different from today’s technology.

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A HoloArticle

Doc-Ok

Here is an update on my quest to stay on top of all things “holo:” HoloLamp and RealView “Live Holography.” Based on that, the software can project 3D objects using one or more projection matrices, depending on whether the projection surface is planar or not.