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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. And they’ll be powered by new GPUs and graphics software that will be almost unrecognizably different from today’s technology.

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A HoloArticle

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Here is an update on my quest to stay on top of all things “holo:” HoloLamp and RealView “Live Holography.” Based on that, the software can project 3D objects using one or more projection matrices, depending on whether the projection surface is planar or not.