article thumbnail

Step Into The Body Of A Transgender Man Using VR

VRScout

User’s don an Oculus Rift headset which displays 360-degree video from the perspective of a unique individual. On stage at Seattle’s Fearless 360, participants spent a day in the life of a trans man named Jonah.

Seattle 192
article thumbnail

VR Gloves Go Mainstream with Ready Player One

HaptX

A couple months ago on a murky Seattle day, my colleague Andrew and I were at the HaptX office discussing the upcoming release of Ready Player One. The new trailer had dropped, and it showed a set of haptic VR gloves worn by protagonist Wade Watts. VR Gloves become Haptic Gloves. Communications Manager. Warner Bros.

Haptic 50
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Exclusive: First-Ever Impact Reality Summit Announces 2020 Lineup

VRScout

The Impact Reality Summit—hosted by Kaleidoscope and Vulcan, and held at Vulcan’s Seattle Headquarters Jan. “This critically acclaimed and haptically enhanced virtual reality experience transforms you into a majestic rainforest tree. Selected projects will be in the running to win a combined $50,000 in development funding.

Nigeria 221
article thumbnail

2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. This new industrial-grade system offers the most realistic haptics experience to date. It marks the first commercial availability of our industry-leading microfluidic haptic technology platform.

Haptic 53
article thumbnail

The VRScout Report – The Week in VR Review

VRScout

When the first consumer version of the Oculus Rift was launched in the spring, it was disappointingly bundled with a Microsoft Xbox controller – and we’ve eagerly been awaiting the native Touch Controllers. Now, the day is here, and the wait was… worth it?

article thumbnail

Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Start with two million… Just to register the PID license (required for any new USB connected device) was a mere £5000 ; the cost of custom flexes, circuit boards, and injection mould tooling meant remortgaging the house, whilst licensing Immersion Corporation’s haptics technology wasn’t inexpensive. Image by Rob Cole).

article thumbnail

XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. Last week I was in Orlando at the Simulation Summit in Florida, and I had the opportunity to try the haptics gloves, where you put on these giant gloves, but they simulate touch and picking up things. They were based out of Seattle. How did this come about? How did this come about?