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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Not only does it speed up XR development, but it also removes compatibility issues, without affecting the quality of graphics, haptics, and other game interactions. Leap Motion.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Concept picture of SenseGlove used in industrial settings for VR training. It has not been thought for games, but more for enterprise uses like training. Haptics quality. What is SenseGlove?

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. It will so have inside-out tracking.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, Leap Motion, and ManusVR gloves.).

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Designing Cat Explorer

Leapmotion

That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. But it also serves as a proof of concept for intuitive interaction in training, education, visualisation and entertainment. This is the core of our mission at Leap Motion. On the surface it’s a fun, slightly twisted tech demo.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

Above: David Holz, founder of Leap Motion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from Leap Motion. The headset didn’t incorporate any touch, or haptics, technology. As soon as we get finger detection, we want haptics. Image Credit: Dean Takahashi.

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it. Quest hand tracking is perfect for slower experiences with light interaction. ” Image Credit: Facebook.