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Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

It features a 4nm-based AR processor that’s capable of handling multiple features, such as visual analytics and graphics, and it can also support up to nine cameras that would be used for tracking you and your environment. For reference, the Quest Pro features 10 cameras; five inside and five outside.

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

It is able to offer this thanks to the Qualcomm Snapdragon XR2 chipset (and its related reference design), that has been conceived with these features in mind. I’m of course referring to the Dead and Buried demo showcased at OC5. Oculus improves hands-tracking integration on Oculus Quest.

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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

So many developers could find themselves with the conundrum of what to offer and to which device : if the Quest 3 Lite will sell a lot of units, maybe developers will prefer to develop content that is compatible with hand tracking, shifting the current attention to games to something else.

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Magic Leap Reveals Developer Demo, Confirms NVIDIA TX2 Hardware

Road to VR

Kimball said that the Unity and Unreal engine integrations for Magic Leap do much of the core balancing optimizations (between the available A57 cores and Denver 2 core) for developers already. At one point the hand is used to smack a boulder out of the way, showing that the hand-tracking system can do more than just detect gestures.

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

This was widely shared – leading to many believing Quest just got body tracking support – but both the name of the API and the illustration are misleading. Meta’s Hand Tracking API provides the actual position of your hands & fingers, tracked by the outwards-facing cameras.

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The XR Week Peek (2021.12.21): Google is building an AR OS, Nike acquires RTFKT, and more!

The Ghost Howls

It has a retro look that makes it very nerdy, and it should be able to offer passthrough AR and hands tracking via Ultraleap. More info (Meta Avatars SDK) More info (Meta Quest hand tracking in UE) More info (Oculus Browser has now resizable windows). I hope for this project to become a reality.

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