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Sony Reveals AR Headset Prototype in New Ghostbusters Location-based Attraction

Road to VR

According to the demo video (linked below), the unnamed “R&D prototype” looks to include both 6DOF head-tracking as well as hand-tracking, and appear to be a standalone unit similar to Microsoft HoloLens. The experience is set to end on December 8th. Otherwise you can sign up here (Japanese).

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VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

PvP arenas are very engaging thanks to their competitive aspect but it also means they work best for groups of friends, gamers, and people who want to compete and see who’s the best. VEX Arena (front) and VEX Adventure (back) Both setups used haptic vests but otherwise, the hardware differed significantly.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet Since this project was designed to run on mobile VR headsets, we designed knowing that it might be experienced with only 3 degree-of-freedom (3DoF) head tracking. Modern apps respond to any input with visual, audio, and sometimes even subtle haptic feedback. Your interfaces should be curved as well!

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

They get haptic feedback while they’re using the chainsaw and they understand viscerally the link between deforestation and using non-recycled paper or not recycling. It’s leveraging head tracking in VR and allowing them to look at patterns and practice their decision-making skills. Why this is counterproductive?

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. She’s head of emerging technologies over at Adobe, and the things they’re working on are incredible. So what are some of the most impressive business cases that you’ve seen so far?

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. She’s head of emerging technologies over at Adobe, and the things they’re working on are incredible. I got the chance to use the Ultra Haptics, [which]. The tools are here.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. She's head of emerging technologies over at Adobe, and the things they're working on are incredible. One thing she's trying to put together is something called the sensory design group.

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