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The NBA and TNT Partner With Intel For Biggest VR Push Yet

VRScout

The NBA and TNT are launching a VR experience that is powered by Intel True VR and promises to not only bring fans even closer to the game, but serve as a portal into all available programming through on-demand VR coverage of the upcoming NBA All-Star weekend. Each camera will have at least four angles of the game that you can control.

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NBA All-Star and Weekly Regular Season Coverage Comes Live to VR via TNT and Intel

Road to VR

The app is available today on the Oculus store and the Google Play store. Turner Sports says that fans will be able to see highlights, recaps, and live and on-demand full games in VR (provided they are logged in with an applicable TV provider), including in-game broadcast stats and commentary. 67th NBA All-Star Game , 8:20 p.m.

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The XR Week Peek (2020.10.05): HP and Canon reveal new XR enterprise headsets, and much more!

The Ghost Howls

Remember that Oculus is going to release Infinite Office and an AR SDK , so Valve had better replying to this move. Star Wars: Squadron is the game of the moment. The spaceship dogfighting game set in the Star Wars universe has been awaited for long and in the end, it has fulfilled all its promises. Great job, EA!

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The VRScout Report – The Week in VR Review

VRScout

SAMSUNG AT VIDCON: BIG ANNOUNCEMENTS. Samsung solidified its commitment to the virtual reality space with some big announcements that essentially add up to an end-to-end consumer VR solution. They are rebranding Milk VR to Samsung VR, and opening up the content platform to users.

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Small Mistakes Led to a $500 Million Verdict Against Oculus

UploadVR Between Realities podcast

Mistakes in doing everyday business led to a $500 million verdict against Facebook’s Oculus division in a legal battle with ZeniMax. ZeniMax sued Oculus, Facebook, and well-known virtual reality leaders John Carmack and Palmer Luckey for misappropriating trade secrets after Carmack left ZeniMax’s id Software and went to work at Oculus.

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STRIVR Labs Raises $5 Million And Adds Enterprise VR Training

UploadVR Between Realities podcast

And so startup STRIVR Labs has launched into a new enterprise VR training business, while still remaining in the sports VR training game. It is an end-to-end platform, from content capture to reporting/assessment, and the content is viewed with regular VR headsets like Oculus and Samsung Gear VR.

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Shaun MacGillivray Chats About IMAX and VR Movies

ARPost

Shaun: We first started working with AR five or six years ago and had the opportunity to test the first version of the Oculus alongside our 8K IMAX technology with the widest lenses possible. I also think you will see the gaming and filmic world continue to intersect/collide. What was the studio’s first VR or spatial experience? .

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