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How to Get Started in Second Life, Step by Step: A Guide for New Users (2024 Edition, Using Firestorm)

Ryan Schultz

The course, co-taught by a computer science professor from the Faculty of Science and an interior design professor from the Faculty of Architecture, is titled Building Virtual Worlds: Users, Techniques and Tools. To use the virtual world of Second Life (SL for short), you will first need to create an account.

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Report: Using Extended Reality in Healthcare

Tech Trends VR

For example, anatomy and physiology is about obtaining knowledge and facts to be remembered and available for recall at a later date. Gaining a solid knowledge base (e.g., The cognitive skills learning system in the brain has evolved to obtain knowledge and facts and to tie those to specific situations.

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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. Here are some examples: 320Hz, full amplitude – [255, 255, 255, 255, …].

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Second Life is Looking for Beta Testers for its New Puppetry Feature: Control Your SL Avatar’s Face and Upper Body Movements Using Your Webcam!

Ryan Schultz

This afternoon, Linden Lab (the makers of virtual world Second Life) made an announcement : Wouldn’t it be cool if you could animate your avatar in real time? Or imagine if your avatar could reach out and touch something in-world or perform animations? What if you could wave your arm and your avatar could mimic your motions?

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AR, MR, XR or VR?

VeeR VR

For example, he used an oscillating fan so that the viewer could feel the wind blowing on their face. KARMA was the first knowledge-driven AR application. So, holographic displays are an example of cross-reality systems, as are volumetric displays. Paul's Cathedral: This article is written by Dimona Dougherty.

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