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How to Get Started in Second Life, Step by Step: A Guide for New Users (2024 Edition, Using Firestorm)

Ryan Schultz

The course, co-taught by a computer science professor from the Faculty of Science and an interior design professor from the Faculty of Architecture, is titled Building Virtual Worlds: Users, Techniques and Tools. To use the virtual world of Second Life (SL for short), you will first need to create an account.

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RezMela is a CMS for OpenSim, and it’s going free and open source

Hypergrid Business

Empowering users should always be the primary focus of the metaverse and virtual worlds. Our open-source project aims to develop a user-generated content platform that allows users to easily create, modify, and share high-quality content to support applications that have real-world impact.

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Report: Using Extended Reality in Healthcare

Tech Trends VR

Gaining a solid knowledge base (e.g., The cognitive skills learning system in the brain has evolved to obtain knowledge and facts and to tie those to specific situations. Dissociable Learning Systems in the Brain. The human brain is comprised of at least three distinct learning systems. Cognitive Skills Learning System.

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Second Life is Looking for Beta Testers for its New Puppetry Feature: Control Your SL Avatar’s Face and Upper Body Movements Using Your Webcam!

Ryan Schultz

This afternoon, Linden Lab (the makers of virtual world Second Life) made an announcement : Wouldn’t it be cool if you could animate your avatar in real time? Or imagine if your avatar could reach out and touch something in-world or perform animations? What if you could wave your arm and your avatar could mimic your motions?

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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology.

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AR, MR, XR or VR?

VeeR VR

KARMA was the first knowledge-driven AR application. Mixed reality (MR), also sometimes referred to as hybrid reality, is the merging of real and virtual worlds combining elements of both AR and VR to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.

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The Gigantic List of Augmented Reality Use Cases

UploadVR Between Realities podcast

AR adds digital elements on top of the real world. Second, most use cases for VR prioritize interaction with the virtual world over the physical one. Because you’re fully immersed in a screen, you aren’t interacting much with the real world. Magnification: zoom and enhance small or far-away text so it’s legible.