Remove Controllers Remove Examples Remove Knowledge Base Remove Virtual World
article thumbnail

Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. The SDK supports two approaches to controller haptics, Buffered and Non-buffered.

Haptic 231
article thumbnail

Second Life is Looking for Beta Testers for its New Puppetry Feature: Control Your SL Avatar’s Face and Upper Body Movements Using Your Webcam!

Ryan Schultz

This afternoon, Linden Lab (the makers of virtual world Second Life) made an announcement : Wouldn’t it be cool if you could animate your avatar in real time? Or imagine if your avatar could reach out and touch something in-world or perform animations? What if you could wave your arm and your avatar could mimic your motions?

article thumbnail

AR, MR, XR or VR?

VeeR VR

For example, he used an oscillating fan so that the viewer could feel the wind blowing on their face. From this point in VR’s history, it is ‘just’ resolution and fidelity boosts to get to our modern consumer-based headsets. KARMA was the first knowledge-driven AR application.

AR 40