Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers
Road to VR
AUGUST 13, 2017
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. Here are some examples: 320Hz, full amplitude – [255, 255, 255, 255, …].
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