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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. Here are some examples: 320Hz, full amplitude – [255, 255, 255, 255, …].

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Report: Using Extended Reality in Healthcare

Tech Trends VR

. The healthcare industry is ripe for embracing immersive xR learning technologies in training professionals and informing patients. xR technologies have the potential to improve the quality and quantity of training, to reduce training costs and to enhance patient satisfaction Click To Tweet. Gaining a solid knowledge base (e.g.,

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Second Life is Looking for Beta Testers for its New Puppetry Feature: Control Your SL Avatar’s Face and Upper Body Movements Using Your Webcam!

Ryan Schultz

This afternoon, Linden Lab (the makers of virtual world Second Life) made an announcement : Wouldn’t it be cool if you could animate your avatar in real time? Or imagine if your avatar could reach out and touch something in-world or perform animations? What if you could wave your arm and your avatar could mimic your motions?

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AR, MR, XR or VR?

VeeR VR

For example, he used an oscillating fan so that the viewer could feel the wind blowing on their face. Unfortunately, due to the primitive state of graphics at this point in time, the full benefit of such systems had yet to be realized: Augmented reality (AR) is a technology that layers virtual enhancements atop our existing reality.

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