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Expert View: 3 ways VR is transforming Learning & Development

Tech Trends VR

This is an example of what we call the Skills-Based Model of VR training – teaching practical skills by using the body as a natural interface, and thus developing physical memory through repetition. This is the Knowledge-Based Model of VR training. The content is replaced in its spatial context, enhancing cognition.

Training 327
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Immersive Training for Retention

Tech Trends VR

In this example, we assume that the learner obtained 100% of the knowledge initially. Using anatomy and physiology training as an example, let’s explore the traditional approach to training. Todd Maddox is Science, Sports and Training Correspondent at Tech Trends, and the CEO of Cognitive Design and Statistical Consulting.

Training 327
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Purina AR Campaign Achieves 172M Impressions

AR Insider

For example, the average play time for video ads is about 20 seconds according to Poplar (see below). Consumer brands, if fitting to the medium, should start to build an AR knowledge base. On that measure, the Purina campaign achieved an average 30-second play time.

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Case Study: CareAR Streamlines Enterprise Service Management

AR Insider

One example is NTT Data. Specifically, Waicberg emphasizes the ability to reduce institutional knowledge loss. After years of working at a company, retirees can walk out the door with all that tribal knowledge. That’s amplified by trends such as baby-boomers retiring en masse, and aggregate job turnover growth.

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Report: XR Medical Device Training

Tech Trends VR

For example, the Continuous Positive Airway Pressure (CPAP) system commonly used to treat obstructive sleep apnea, is a complex system that requires sterilization on a daily basis to avoid infection. Using an insulin infusion pump as an example, let’s explore the traditional approach to training. Follow him on Twitter @wtoddmaddox.

Training 296
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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)

ARVR

There is no use of all that knowledge that you have accumulated in the past 6 months if you don’t apply it to a real world project.Therefore add to that another 6 months of applying your learning in a real world project through an internship or a job. Trending AR VR Articles: 1. How AR/VR Are Transforming the Real Estate Industry 2.

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Report: Using Extended Reality in Healthcare

Tech Trends VR

For example, anatomy and physiology is about obtaining knowledge and facts to be remembered and available for recall at a later date. Gaining a solid knowledge base (e.g., The cognitive skills learning system in the brain has evolved to obtain knowledge and facts and to tie those to specific situations.