Remove Entertainment Remove HTC Remove Tourism Remove Unreal
article thumbnail

Top XR Events in 2021 That Should Be on Your Must-Attend List

ARPost

Featuring over 200 speakers, the event will cover in detail some of the most important topics in the industry, such as: VR/AR in the age of pandemics; Museums of the future; VR for good; Immersive arts and design; AR Cloud; Training in the workplace; Location-based entertainment; VR tourism and hospitality; Social VR.

Asia 509
article thumbnail

VR Gets Experimental At Moving Image New York 2017

VRScout

Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space. PRIMAL TOURISM: ISLAND.

New York 150
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Guide to Virtual Reality Resources and Funding for Professionals

XR Today - Mixed Reality tag

Major immersive firms like Meta and HTC provide unique funding opportunities for various use cases. The internationally available programmes help scale XR solutions for arts & entertainment, industry, tourism, retail, and more. Major immersive firms support areas like Metaverse , training, and education content creation.

article thumbnail

Virtuix Faces Problems and Does the Right Thing

VRWorld

Officially, Virtuix comes Unity and Unreal Engine 4 SDK, speeding the integration in the game or some other VR application. The noise level of the system is comparable to that of a regular treadmill (70-75 decibels). Platform is 55″ / 140cm wide, 55″ / 139cm long, and 35″ / 89cm tall with the ring located in its lowest position.

Austin 40
article thumbnail

IGS 2022 Miami: XR Today Expert Round Table

XR Today - Mixed Reality tag

It develops immersive experiences based on knowledge across verticals such as entertainment, tourism, culture, sports, and others. ” Companies developing solutions similar to HTC VIVE’s lip-tracking tools would deepen immersion and lead to greater levels of realism for avatar development.

Miami 84