Wed.Jun 12, 2019

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KAT VR Announces ‘KAT loco’ VR Locomotion System

VRScout

Node-based tracking offers a simplistic alternative to omnidirectional treadmills. This past Monday, June 10, advanced locomotion tech manufacturer KAT VR introduced the ‘KAT loco’; a node-based tracking system that appears to fulfill a halfway point between traditional VR thumbstick locomotion and full-blown omnidirectional treadmill locomotion. If you’re not familiar with KAT VR, it’s the same company that offers devices such as the ‘KAT Walk’ and its smaller counterpart, the ‘KAT

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

The time for my Oculus Quest review has come. After having tried the headset for some days, having written what it is and what are its features, the comparison between it and the Vive Focus Plus , having taught people how to start developing with it , I think tha t I’m ready to let you know my impressions on the first 6 DOF standalone headset by Facebook.

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An Interesting Infographic Gives Glimpses into the Possible Future of VR Technology

ARPost

RS Components, a UK-based electronics company, has recently compiled an infographic of predictions for VR technology by 2050. I’m not going to unpack all of it in this article but take a look at the whole infographic below. It’s all interesting but there are a couple of things in particular that caught my eye. AR Technology and VR Technology Will Merge.

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Oculus is Forcing the Removal of SteamVR Streaming from Quest App, Dev Says

Road to VR

The developer of Virtual Desktop , a Quest app which allows users to stream their PC desktop to the headset for use in VR, says that after the recent addition of a feature which allowed SteamVR games to be played on Quest, Oculus is forcing him to remove the feature. Guy Godin is a longtime VR developer whose Virtual Desktop app lets users use their PC from within a wide range of VR headsets.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Toyota Rolls Out Web-Based AR Advertising Campaign via 8th Wall

Next Reality AR

While Toyota ranks as the leading automotive brand in the world, the company is a follower when it comes to augmented reality. Nonetheless, Toyota is catching up with the competition with a web-based augmented reality advertising campaign for the 2020 Corolla. Executed by ad agency Conill and 8th Wall's web-based AR platform, the experience is delivered via mobile banner ads to Hispanic customers in the US.

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Making the French Curriculum Immersive: LEXYZ

EON Reality

Thanks to a collaborative partnership with the French State and the Pays de la Loire Region, EON Reality installed the AVR Platform in schools for use with LEXYZ. LEXYZ is a comprehensive curriculum experiment for the use of Augmented and Virtual Reality (AVR) in the National Education System in France ?— and will look to spread across the whole of Europe, with many countries like Germany and the UK still to follow suit.

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Studio Behind Social VR App ‘Rec Room’ Raises $24 Million in Funding

Road to VR

Against Gravity, the studio behind the popular social VR game Rec Room , has raised an addition $24 million in venture capital across two investment rounds. Speaking to TechCrunch , Against Gravity says that it has raised $24 million in venture funding in previously undisclosed Series A and Series B rounds, led by VC firms Sequoia and Index Ventures.

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Focusing on AVR Aerospace and Industry 4.0 in France

EON Reality

Focusing on aerospace, the Laval team will be at this year’s Paris Air Show, showcasing its broad range of commercial learning and training Augmented and Virtual Reality products, services and technologies at the 2019 Paris Air Show, which runs June 17-23 at Paris-Le Bourget Airport. EON Reality’s presence and immersive demo activities at the show will demonstrate its commitment to innovation, industry partnerships, and the vision of immersive technology and skills being utilised acr

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