Remove Definition Remove Eye Tracking Remove Unity Remove Unreal
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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

The Pico 5 Pro Max looks like a dream hybrid headset : it is a standalone device with eye tracking and passthrough, and it also has the DisplayPort connection that makes it work like a true tethered headset when connected to a PC. I will definitely keep an eye on Pico 5, because it seems a very interesting device.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. There are already a lot of developers on Unity, so I understand that developing for the Vision Pro will be quite effortless. It remains to be seen.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

At GDC, HTC has announced that this great device will come for sure to the rest of the world and that this will happen “later this year” I know, this is not a very definite time, but it is better than nothing: before the GDC we weren’t even sure if it would ever come here.

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The XR Week Peek (2021.09.20): Quest 2 Pro leaks, Xiaomi smartglasses, Half Dive headset, and more!

The Ghost Howls

References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. More info (Definition of the metaverse) More info (Use of XR in the metaverse).

AR 496
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: Yes, definitely. Martin: Standard Surface MDL and Enterprise PBR, if I say it right now, is different ways of describing -- in a generic way -- a material definition. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: Yes, definitely. Martin: Standard Surface MDL and Enterprise PBR, if I say it right now, is different ways of describing -- in a generic way -- a material definition. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 78
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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But the COVID-19 pandemic and the year's other trials have definitely left their mark on the Metaverse (and MetaVRse), for good and ill. It's yeah, it's been a hell of a year, definitely the sort of year that could drive one to drink. If there's something you want to learn about, we'll definitely do that. That was a year ago.