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“Enter Thee Hottieverse”: Megan Thee Stallion’s Immersive Virtual Reality Concert Powered by AmazeVR

ARPost

Technology That Makes the Unreal Look Real. The proprietary technology developed by AmazeVR makes this one-of-a-kind immersive experience possible. It combines live-action 3D footage taken using 9K cameras with computer-generated environments using Unreal Engine-based visual effects. Leading the Music Industry Into the Future.

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Marc Petit, Unreal Engine at Epic Games

Everything VR & AR

Marc Petit, VP of Unreal Engine Ecosystems at Epic Games, shares his journey that started with his career in early graphic content creation in the late 80s and has now led to the creation of immersive content at Unreal Engine. Listen Here: [link] Check out these links if you want to dig deeper after listening to the episode.

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The AR Experience Honoring Scientist Jane Goodall

ARPost

The National Geographic Museum is located in Washington DC. Though they used a couple of different technologies, Ambler emphasizes that “ the focus is on immersing visitors in Jane’s personal experiences and leaving them with a deeper appreciation and understanding of chimpanzees and their relationship to humans.”. The Partners.

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VR Motion Simulator ‘Feel Three’ Hits Kickstarter, Fully Funded in Under 24 Hours

Road to VR

So by using just omni wheels and DC motors, we can move the user quite quickly. The platform also includes tactile transducers, which add vibration from the game in several places, giving you an extra hit of immersion by letting you feel engine revs, gunfire and other impacts. .”

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. To do so, inTouch used HaptX Gloves and VR headsets to present data in tactile and immersive ways.

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SXSW 2022 CHAT WITH CHARLES SEGUIN: FIRST IMPRESSIONS, XR INDUSTRY AND EMERGING TECH

Digitalnauts

It was quite refreshing to see what’s happening in the art and creative word, which, as you know, is an important part of SXSW overall. “ SPEAKING OF XR, WAS SXSW A GOOD EVENT TO HAVE CONVERSATIONS AROUND THE IMMERSIVE AND XR SPACE? very good projects (most of which I’ve liked) and 2.