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Competition in MR Glasses Market to Heat Up With PhotonLens

ARPost

PhotonLens will be focusing primarily on Europe and North America for our initial sales efforts,” PhotonLens CEO Patrick Liu said in an email to ARPost. The glasses themselves are similar to other models in the space or coming soon, though they will also be compatible with PhotonLens controllers and software.

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VR/AR Association Holds Virtual Summit Dedicated to the Metaverse

ARPost

The time and effort and resources spent in virtual worlds gives users no real control… virtual worlds lose their relevance when a new virtual world comes out,” SuperWorld co-founder and CEO Hrish Lotlikar said in his panel “A Virtual World That Enhances People’s Real Lives.” Value From Virtual Worlds. The Metaverse for Work.

AR 431
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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

Virtual reality uses software to create realistic images, sounds, and other senses that replicate a real environment and mimic a user’s physical presence within this environment, controlled or experienced by body movement. The virtual world tries to be a completely different experience from the real reality in the understanding of the user.

Trends 349
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The XR Week Peek (2023.12.26): WMR gets discontinued, Meta to showcase an impressive AR prototype, and more!

The Ghost Howls

PS Remember that there is an ongoing giveaway of physical copies of the Sam&Max game for PSVR for all people in North America! But unluckily, their tracking performance was bad, especially for what concerns controllers, the manufacturing quality was debatable, and especially Microsoft never invested enough into dedicated content.

AR 316
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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

It was great to see that the device would be controlled using our hands, instead of external controllers, meaning that it is far more intuitive for people to use and should ensure success when the product is released. The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting.

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XR Market Growth to Top $345.9bn by 2030, Report Shows

XR Today - Augmented Reality tag

North America would also lead global markets for the same period. Finally, XR headsets have benefitted from innovations in gaming hardware, micro-OLED displays, haptic feedback controllers, and full-colour passthrough cameras. Education, entertainment, gaming, and training sectors have seen unprecedented growth in XR adoption.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.