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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

Virtual reality uses software to create realistic images, sounds, and other senses that replicate a real environment and mimic a user’s physical presence within this environment, controlled or experienced by body movement. If you’re wondering what the Oculus Rift is, it’s a solid step into VR gaming and its immersive nature.

Trends 349
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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

He's the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. You see Facebook with Oculus. Alan: Yeah. That's one really cool niche, unique way of using a 180 3D camera.

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The XR Week Peek (2021.12.13): Horizon Worlds is now in open beta, Among Us VR is coming, and more!

The Ghost Howls

This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Ah, and you must be 18+ years old.

Survey 302
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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across North America.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across North America.