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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. This is also confirmed by the Wired article, where the journalist states that he has been able to see the conference in preview before the general audience. latency can be high), and so these apps are not allowed.

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Spatial Computing Experts Unite at SPIE 2024

XR Today - VR Headsets tag

Moreover, throughout the three-day event, other XR speakers from firms such as Digilens, Sony, General Motors, MicroOLED, Microsoft, and EndeavorXR will present expert insight into the XR and display market. Yesterday, Google and Mojo Vision representatives introduced the event, kicking off the monumental event with an opening keynote.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’

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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

Low-latency performance. Multi-cam tracking for up to three cameras. One-click origin reset and simple calibration tools for cameras. Genlock and Timecode support for synchronising outputs for real and virtual actors.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

With a lot of sadness, I’m here watching the photos and the videos of WCVRI , the big Chinese conference about VR that is held every year in Nanchang. This year, I’m just watching the conference from home The conference has been interesting, and it has been the usual mix of technology and politics. Some XR fun. Funny link.

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The XR Week Peek (2021.05.03): HTC prepares the launch of its headset, Facebook acquires Onward devs, and more!

The Ghost Howls

Its sentence mimics a statement from PlayStation about the upcoming PSVR2, so it seems that now Facebook sees Sony as the only credible competitor. On Quest 2 it is now possible to use high-frequency (60Hz) hands tracking, which guarantees better stability and less latency in your hands-controlled applications.

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Building the Foundation of XR with 5G, with Nokia’s Sandro Tavares

XR for Business Podcast

So I would say that one of the most important ones — if not the most important one — is actually related to latency. When we move to a 5G network, there are some fundamental changes on the overall architecture of the mobile network, that allow us to reduce significantly the latency of the connections as well. So I know it.

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