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XR Gaming Case Study in Focus: MLB Home Run Derby and VIVE

XR Today - Mixed Reality tag

Embracing the thrilling power of virtual reality, the MLB group decided to launch a new competitive experience for fans within a VR simulation. As part of the “MLB All-Star Week” event in Washington DC, the group worked with VIVE and the VIVE Pro headset to design a new virtual reality video game experience.

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XR Talks: Can VR Optimize In-Store Merchandising?

AR Insider

This was recently demonstrated by Accenture’s Extended Reality group and Qualcomm. Accenture breaks this down into eight areas, but focused this case study on planogram rationalization (product placement). ” These tests usually include online (2D) simulations or focus groups in mock stores. The result?

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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

Much of Accenture’s work has involved creating a Metaverse Continuum Group for helping enterprises leverage XR technologies. Virtual Reality Guides: Case Studies. Intelligence makes it easier for VR solutions to track movements and deliver valuable content at speed to users. Enhanced Headsets.

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BMW Doubles Down on AR and VR Technology in Recent Projects

ARPost

The year before that, VIVE put out a case study detailing how BMW uses eye-tracking in VR technology and experiences to learn what users look for when they look at a new car design. ?. So, if BMW has already been involved in VR technology, why are we just now getting interested? Meet Wir Sind Jerry and GOVAR.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

And there was a study that we helped, I guess, fund, but then it was completely done independently from us. We had no influence over the study processes. But what they did was essentially brought two different groups of kids that were 12-to-13-year-old kids, and taught them basic physics, mechanics. Alvin: Yes.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

And there was a study that we helped, I guess, fund, but then it was completely done independently from us. We had no influence over the study processes. But what they did was essentially brought two different groups of kids that were 12-to-13-year-old kids, and taught them basic physics, mechanics. Alvin: Yes.

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The Future of AR is in 5G, with Deutsche Telekom’s Terry Schussler

XR for Business Podcast

And there’s a nice integration of other standardization groups which are also, in their own right, trying to create some uniformity with development. One of the things that came up in one of the conversations is eye tracking is going to be more and more prevalent in these headsets.

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