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How Eye Tracking Contributes to XR Analytics and Experience

ARPost

Near-to-eye displays offer powerful new ways to understand what the wearer is doing – and maybe even thinking. Right now, the use of XR analytics like eye tracking is largely limited to enterprise including use cases like education and assessment, though eye tracking also enables new input modes and display improvements.

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Top 5 Use Cases For Hand Eye Tracking Technology

XR Today - Virtual Reality

In the place of clunky plastic controllers and remotes, we’re seeing the rise of hand and eye tracking solutions, allowing users to move more freely throughout the digital world. But where exactly can the benefits of hand and eye tracking technology begin to reveal themselves? Data Collection and Insights.

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V2EC: Eye-tracking accessory for Vive Focus 3 and Vive Virtual Character announced!

The Ghost Howls

7Invensun announced Droolon F2 eye-tracking accessory for Vive devices. Yesterday I predicted it, and today it has happened: Chinese company 7Invensun , a worldwide excellence in eye-tracking technologies , has just announced the Droolon F2 eye-tracking accessory for Vive Pro 2 and Vive Focus 3.

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Eye-Tracking Group Tobii Plans To Invest $16 Million In VR By 2019

UploadVR Between Realities podcast

With its eye-tracking solution already on the market, Tobii could be a big player in VR going forward. This money will help the company keep up with the rate at which eye-tracking is expected to advance in the coming years. Today, the company announced investment plans that it hopes will make that happen.

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PSVR 2 Will Use Tobii Eye Tracking, Company Confirms

Upload VR

The upcoming PlayStation VR2 headset will use eye tracking from specialist group, Tobii. PSVR 2 — which doesn’t yet have a release date — is expected to use eye tracking for a variety of applications, including foveated rendering. In 2019, Tobii technology was integrated into the HTC Vive Pro Eye.

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Tobii Recommends Explicit Consent for Recording Eye Tracking Data

Road to VR

The eye tracking company Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve’s booth. They were primarily focusing on the new user interaction paradigms that are made available by using eye gazing to select specific objects, direct action, but also locomotion determined by eye gaze.

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WCVRI Day 1: Hands-on RealMax AR glasses and Droolon F1 eye tracking!

The Ghost Howls

And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eye tracking accessory! It has very sharp visuals, and with eye tracking, it is super-powerful.