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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s going to be very interesting and very busy… I hope to meet you in Laval!

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Book Review: The Metaverse, and How It Will Revolutionize Everything, by Matthew Ball

Ryan Schultz

I am on holidays this week, and today I decided to set aside a couple of days to read through—and write a review of—a recently published book by the venture capitalist Matthew Ball, author of the Metaverse Primer and lead creator of the Ball Metaverse Index (whom I have written about before on this blog ).

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

But the cool stuff is that it doesn’t perform the classical cloud rendering with “video streaming”, but it performs “polygon streaming”, sending geometrical data that is much more optimized, for a better final result Another startup called Wonder Interactives wants to create a framework to let you play Unreal Engine 4 games on the web.

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. Emerge is a new XR haptic device. Emerge is a new haptic device that can give you haptic sensations while you are in VR without the need for you to wear anything. CPR Simulator.

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The XR Week Peek (2021.11.15): Vive Focus 3 aims at LBEVR market, Niantic and Qualcomm launch AR SDKs, and more!

The Ghost Howls

Omniverse Avatars are interactive AI avatars that combine technologies in speech AI, computer vision, natural language understanding , recommendation engines, and simulation. Megadodo simulation has announced a hard pivot for its Decagear headset. The most intriguing of these new features is the introduction of Omniverse Avatars.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Initially, the interview should last 30 minutes, but he was saying so many interesting insights, that I went on until the end of the time I booked with him. Or Unreal if that’s your language. Or how does resolution or latency affect simulator sickness? I thank him so much for all the time he has dedicated to me.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

“Here’s the airplanes of the future, and here’s what we’re gonna do, and here’s the first class cabin,” you book your ticket. I got the chance to use the Ultra Haptics, [which] is this device where it uses ultrasonic waves to give you the sense of touch. I reached out, grab a cup of coffee.

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