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Book Review: The Metaverse, and How It Will Revolutionize Everything, by Matthew Ball

Ryan Schultz

I am on holidays this week, and today I decided to set aside a couple of days to read through—and write a review of—a recently published book by the venture capitalist Matthew Ball, author of the Metaverse Primer and lead creator of the Ball Metaverse Index (whom I have written about before on this blog ).

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. New info on Microsoft abandoning the Hololens 3. See you there.

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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). Talking about the most-awaited games, we had also the release of Moss: Book 2, which has just been released for PSVR for $40.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

That said, inviting you to support this blog on Patreon , so that I can keep hosting these amazing articles, I leave you to Rob’s post, that is like a tiny book, on the journey of developing Project Caliper. As this year continued, I tackled different development areas (Tracking, Ergonomics, Haptics, Mechanical, Software, etc.)

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The XR Week Peek (2021.05.17): HTC announces Vive Pro 2 and Vive Focus 3, PSVR 2 to feature eye tracking, and more!

The Ghost Howls

Inside-out tracking was expected after having seen the controllers, but the haptic feedback on the head is a very welcome surprise. Having tried the bHaptics facial haptics interface , I can tell you that being headshot in a game and feeling a vibration on your face is very fun. This could be The Unity Cube 2.0.

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My predictions for virtual reality in 2022

The Ghost Howls

If developers of PC games want to invest more time to create a VR version of them (like it happened for No Man’s Sky, or Microsoft Flight Simulator, for instance), this could help a lot the PCVR market. Haptic suits like the one offered by bHaptics , addons to increase the ergonomics of a headset (e.g. Technology.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.

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