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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. New info on Microsoft abandoning the Hololens 3. Last week we all heard the news about Microsoft abandoning the HoloLens 3, and the denial of it by Alex Kipman and Microsoft itself.

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Who Will Own the Metaverse?

AR Insider

When you’re “wearing” in Vernor Vinge’s 2006 book Rainbow’s End, contact lenses and computers woven into clothing serve up an assortment of competing realities and overlays. Accompanying this will be persistent, stateful geographic Assets and Data, some static, others interactive with behaviors of their own.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

If we look at the data of the three independent reports, we get a clear coherent picture. The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Learnings Of Early Access From ‘Raw Data’ When?: Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. State Of Unreal: Epic Games’ Opening Session.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things. Alan: And you have the ability to transfer data instantly. You are talking about a game engine that makes video games on phones and computers, that's worth 40 billion dollars. Very quick.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things. Alan: And you have the ability to transfer data instantly. You are talking about a game engine that makes video games on phones and computers, that's worth 40 billion dollars. Very quick.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things. Alan: And you have the ability to transfer data instantly. You are talking about a game engine that makes video games on phones and computers, that's worth 40 billion dollars. Very quick.