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Wearable and Immersive Tech and the Female Workforce

EnterpriseWear

Wearables, including XR glasses and headsets, body-worn sensors, wrist wearables, and even exoskeletons, are not one size fits all; they’re one size fits most men and it shows: Headsets are often too heavy for female users, frames too large, lenses too far apart, accessory and motion control devices ill-fitting, etc.

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The Second Coming of Augmented-Reality Glasses

ARVR

In this article, I will explain why I think the AR glasses are coming back and they are staying this time. Trending AR VR Articles: 1. Virtual Reality: Do We Live In Our Brain’s Simulation Of The World? Second, the price marketed placed the device out-of-reach of most of the consumers. Don’t forget to give us your ?? !

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The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

All in all, I found the article a nice read, but I don’t like that it looks very corporate and bleached out. Two years ago, the company had won a $480M deal with the army to produce the first evaluation units (beating Magic Leap in this contest and condemning it to a sad fate) that should have increased soldiers’ efficiency and lethality.

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Escaping Into Virtuality

Tech Trends VR

Hardware, too, has evolved significantly this part year, with the long-awaited launch of Magic Leap and the release of the Oculus Go , which means that it is now possible to have untethered, six degrees of freedom experiences in a headset costing under $200. This article was originally published on The Next Web.

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How Will AR Transform Advertising?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Magic Mirrors, like the one shown below from FXGear, require no download or device to be able to show a consumer what they look like in inventory that may or may not even be in store. Find out more or contact us to participate here. by Tom Emrich.

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What is the Spatial Web?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. marks the rise of AR and VR headsets, smart glasses, wearables, and sensors. Magic Leap has put forth the term Magicverse, a more playful version of a global digital twin that inspires visions of the fantastical. by Gabriel René.

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Jake Rubin talks HaptX gloves and the future of haptics

The Ghost Howls

This hasn’t influenced anything about this article, but it seemed correct to me to tell you. For those who aren’t familiar with HaptX, we build technology that simulates touch sensation with unprecedented realism. DK2 is designed specifically for professionals in training and simulation, industrial design, and robotics.

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