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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. The improved headset is pitched as an upgrade for current Vive owners, as it works with the original controllers and base stations. No presence from LG at GDC.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo. Unreal Engine’s real-time ray-tracing live demo.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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The XR Eye & Hand Tracking Market Map for 2023

XR Today - Mixed Reality tag

With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content. The solutions are scalable, composable and modular, so they can be integrated into an existing XR architecture, or used on a standalone basis.

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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)

ARVR

Concepts like loops, control-logic, OOP principles like inheritance, abstraction, encapsulation, etc should be at your fingertips before moving forward. Also, I am not diving deep into things like code architecture, testing, security and fixing memory leaks in your mobile apps. The HTC Vive headsets have its own SDK.

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Preview: ‘Budludzha VR’ Gives New Life to an Abandoned Soviet Megastructure

Road to VR

Budludzha VR answers that question with their VR re-imagining of the monument, available for HTC Vive headsets and desktop monitors. A piano, playable with Vive hand controls, sits in the middle of the monument, almost as an invitation to the viewer to re-imagine the space as a posh concert hall.

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