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First-Person Angry Birds Game Announced For Magic Leap One

VRScout

One mobile gaming’s most prolific franchises arrives on the Magic Leap One this fall. Now the seemingly unkillable franchise has set it sights on the world of immersive content with a new AR game that presents the series from a brand new perspective. . Image Credit: Rovio Entertainment.

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Moschino & H&M Harness the Power of Magic Leap One to Intro Augmented Reality to the Fashion World

Next Reality AR

Magic Leap has already entered the realm of entertainment and enterprise, but on now it has blazed its way into a new augmented reality frontier: fashion. But it nevertheless.

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Hands-On: Angry Birds AR: Isle of Pigs Reinvents the Franchise for Mobile, but Smartglasses Are Its Destiny

Next Reality AR

Along with its AR development partner, Sweden-based Resolution Games, the publisher is following up Angry Birds FPS: First Person Slingshot for the Magic Leap One with a return to its mobile roots in Angry Birds AR: Isle of Pigs, which arrives on the App Store for ARKit-compatible iPhones and iPads on April 29.

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This AR Wayfinder Platform Could Debut in over 35,000 Offices

XR Today - Augmented Reality tag

ARway.ai, a firm working with various XR device leaders, such as Apple and Magic Leap, to leverage its unique immersive wayfinding platform for a broad range of use cases, recently announced a new partnership that amplifies its product offering to an increasingly sizeable international user base.

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XR to Solve Real World Problems, Warpin CEO Says

XR Today - Mixed Reality tag

Despite ongoing turmoil in the virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) markets, device makers are remaining strategic to realise the future dream of the Metaverse. Numerous headsets from Apple, Meta Platforms, Magic Leap, and others have faced setbacks over the last few years but remain persistent.

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Escaping Into Virtuality

Tech Trends VR

We’ve seen compelling use cases emerge for AR, VR and MR across education , industry, retail and training, as well as the increased acceptance of it as an art form, with festivals all over the world dedicating space to showcasing VR strands. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Most people know VR and AR as if kind of something in the last five years. I don’t know if you realize, 82 percent of universities have tried VR and AR. It seems like more of a non-starting issues with all of 3D, not just VR and AR, but even just putting something. And we are rolling those out, because people are curious.

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