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WCVRI Day 1: Hands-on RealMax AR glasses and Droolon F1 eye tracking!

The Ghost Howls

And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eye tracking accessory! Hands-on Realmax AR glasses. It’s like having the FOV of a VR headset on an AR headset.

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The Ghost Howls’s VR Week Peek (2019.09.22): Oculus working on AR glasses with Luxottica, Apple glasses FOV discovered and much more!

The Ghost Howls

Another week, another roundup of amazing AR/VR news! but I have found some time anyway to read all the news I found about AR and VR and create this summary just for you! Not reading it would be a pity, so go on…. Facebook may be partnering with Luxottica to create consumer AR glasses. Top news of the week. Image by Ray-Ban).

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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

Some days ago, the new Gartner Hype Cycle has been released and this time, as you can see here below, not only there is no mention of VR, but there are also no references to AR and MR ( Thanks Kevin Williams and Sam Watts for having made me notice that). As you can see, there is no mention of AR (Image by Gartner).

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CityXR: A Vision For Augmented Cities In The Shadow Of Hyper-Reality

Upload VR

Matsuda himself subsequently began working in AR following the film's release, leading design teams at both Leap Motion (now Ultraleap) and Microsoft. Air Race X: A Tokyo Start-Up’s Bold But Flawed Vision For VR/AR Sports Air Race X presents a bold but flawed vision for the future of VR/AR sports.

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Is it worth going to WCVRI?

The Ghost Howls

China is a very interesting market for VR, because the government is investing a lot in it. There is more awareness for the tech than in the West, but consumers are not buying many VR headsets because the prices are too high. The epic Noah Zerkin (the guy making the Leap Motion North Star headsets) at our booth to try the game!

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Interaction Engine 1.0: Object Interactions, UI Toolkit, Handheld Controller Support, and More

Leapmotion

As humans, we are spatial, physical thinkers. From birth we grow to understand the objects around us by the rules that govern how they move, and how we move them. These rules are so fundamental that we design our digital realities to reflect human expectations about how things work in the real world.

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Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

The main mission was to democratize VR and AR around the world. And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. They reach to us after hearing about VR/AR.

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