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Vision Pro Deliveries Are Backordered Into March But In-store Availability Remains

Road to VR

Apple Vision Pro pre-orders opened on January 19th, and many woke up bright and early to get into the pre-order line. Based on a sampling of Apple stores across the US, home delivery pre-orders are currently expected between March 4–11—more than a month after launch day. This is the case for all three storage sizes of the headset.

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Pizza Hut Kicks Off New NFL Partnership With AR Pizza Box Cornhole Game

VRScout

The Beanbag Blitz app, currently available in the Apple App Store (available soon on Android) gives you three options to launch the game: The first option has you launching the AR game and testing your cornhole skills by scanning your special Pizza Hut “Hut Hut Hut” box using the app. Everything's better when pizza is involved.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: In this weekly VRScout Report, we cover NFL’s new VR series, Intel buying Voke, indigenous languages living on with VR, Unity’s big developer updates, Microsoft’s line of VR headsets, Apple using VR to develop self-driving car, money & funding, and more.

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Rashida Jones and a Robot Are Coming to Apple TV+

GizModo VR

Here’s what you need to know about the new TV show Sunny : Rashida Jones. Plane crash mystery. Seriously, what more do you need to know? Read more.

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InstaVR Interviews: Conor Todd, Founder of Concierge VR360

InstaVR

Conor uses Apple’s Preview feature and screen grabs to add interactivity. I just used the new features of Preview on Apple. Business plan includes filming cost + hosting fees; will provide services to Baltimore-DC-Annapolis-Philadelphia-New York. Jesse James (UX Designer) with Conor (Right). Answer: That was really easy.

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VR Bungee Jumping, Samurai Swords, and 16 More New Demos

Leapmotion

Their Mind the Arrow and Gelato Flicker titles have been featured under “Best New Games” on the Apple App Store, with over 350,000+ downloads between the two. Mark ( @mdm373 ) is a hobbyist game developer from just outside Philadelphia who has been playing with Unity and VR since the release of the Oculus Rift DK2.

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VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

I picked Unity as the game engine because it is one of the best ones out there, I’m good at using it, it has a great community that can support you in case of issues, and it is also the first engine to be compatible with XR headsets when they’re out: Apple itself talked about Unity during the announcement of the Vision Pro.

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