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VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

I picked Unity as the game engine because it is one of the best ones out there, I’m good at using it, it has a great community that can support you in case of issues, and it is also the first engine to be compatible with XR headsets when they’re out: Apple itself talked about Unity during the announcement of the Vision Pro.

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VR Bungee Jumping, Samurai Swords, and 16 More New Demos

Leapmotion

Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Their Mind the Arrow and Gelato Flicker titles have been featured under “Best New Games” on the Apple App Store, with over 350,000+ downloads between the two. Flip Out was created by Charles Wan and Julian Halliday. Jenga Hero.

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XR Talks: Unpacking Apple’s Latest AR Updates

AR Insider

event: Apple’s WWDC. Though this year won’t see the revolutionary smartglasses unveiling that the AR world is waiting for, Apple continues to make evolutionary moves. This was in full force at WWDC including new AR navigation in Apple Maps, visual search features, and 3D Object Capture. AR Guidance. Object Capture.

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